I noticed no one had posted in this forum in a while and I thought I would post a joke team of mine. This isn't meant to be taken too seriously as it's just for laughs and what not but this is a team I play for fun. This team is designed to get everyone on the team paralyzed and dead by hax and proceed to set up a power sweeper. This team is incredibly frustrating between flinch haxes, para haxes etc. the opponent just never attacks me. Don't take this too seriously since it's mostly for fun but anyway I present, Team Frustration.
Jirachi
@ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Wish
- Body Slam
- Zen Headbutt
Probably the most important member of the team. Stealth Rock is just a key part of the team because it helps to wear down stuff like Gyarados and Salamence. This is also the first "haxer" of the team. Body Slam has a 60% chance of causing paralysis because of Serene Grace and it's just hilarious watching Garchomp and Tyranitar switching into this only to get paralyzed and become useless. With paralysis from Body Slam and the flinch hax from Zen Headbutt when combined with Serene Grace the opponents poke is rarely making a move. Zen Headbutt helps to deal with crap like a paralyzed Heracross. This is also nice for Wish support.
Tyranitar
@ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit
This is another key member of the team and provides essential hax for the team (you'll see later
). Furthermore this helps to prevent stuff like Aromatherapy Blissey and Heal Bell Celebi ruining my whole paralysis thing. Also, once everything is paralyzed on the opposing team this guy becomes much more of a threat.
Blissey
@ Leftovers
Ability: Natural Cure
EVs: 20 HP/252 Def/40 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Softboiled
- Flamethrower
- Ice Beam
Blissey, the ultimate special wall. Again, basically here to wall anything special and Thunderwave them in the meantime. This is especially important for things like Heatran. I know Flamethrower is a slightly odd choice but it can 2HKO Skarm and Lucario and OHKO Forretress who cause this team a bit of problem.
Celebi
@ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Hidden Power [Ice]
- Recover
This is my Gyarados, Garchomp, physical Salamence etc. counter. Once most offensive threats like Gyarados are hit with a Thunderwave I can just Recover until I get some parahax to get back to full health and proceed from there with the appropriate move.
Gyarados
@ Leftovers
Ability: Intimidate
EVs: 252 HP/ 86 Atk/ 90 Def/ 60 SDef/ 20 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Stone Edge
This Rest-Talk Gyara works amazing on this team. He's mostly here to take advantage of the paralysis and flinch hax given by Waterfall. He's quite an effective status absorber to. I've been considering Dragon Dance over Stone Edge but right now this seems fine.
Garchomp
@ Brightpowder
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Dragon Claw
How could a hax team be complete without the king of hax, Brightpowder Garchomp. This is my major late-game threat and the previous setup + this guy ruins most all teams. Once everything is paralyzed Garchomp outruns everybody and then proceeds to Substitute. With paralysis combine with Sandtream's activation of Sand Veil and Brightpowder it is almost guaranteed that I am getting at LEAST two Sword Dances and even remain safe behind my substitute.